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Hack4Heritage – new perspectives on creative innovation with cultural heritage!

- November 3, 2016 in Digisam, hack4heritage, hackathon, HackDash, Nordic Innovation, Sanja Halling, SLUSH, Stockholm City Archives

This post was originally posted at the website of Digisam and written by Sanja Halling at Digisam.

Hack4Heritage – new perspectives on creative innovation with cultural heritage!

On October 14-16,  Hack4Heritage was held at the Stockholm City Archives. Hack4Heritage is an event which is a part of the Nordic cooperation on the use and re-use of open data from cultural heritage institutions. The event was organised by Digisam together with Stockholm City Archives. Open digital cultural heritage information can be used in a lot of different, innovative and unexpected ways. The aim of the event was to bring people together from culture heritage institutions to present their open data, and to engage the participants in creative use and re-use of cultural heritage data and other open resources. The participants came from a number of different organisations, sectors and companies. There were developers, artists and crafters in a good mix.
participants-at-hack4heritage-photo-fredrik-enoksson-cc-by-1024x654

Participants at Hack4Heritage. Photo: Fredrik Enoksson CC BY.

  The participants worked together for three days to unlock new opportunities in the open digital cultural heritage collections. They were defining the concepts, encoding applications, drafting games and combining different aspects of the cultural heritage data to create something completely new out of the collections, something that could be for use in research, education, tourism, entertainment, or simply to give a new perspective on how people could benefit from the collections. The event started on Friday afternoon and during the two days that followed, participants were working intensively in teams with their innovative ideas and encoding and drafting out products. The atmosphere was good and the teams were working hard, not only to develop concepts, codes and games, but also to pitch them to the audience. You can read more about ideas and pitches from the event in a HackDash.
hack4heritage_photo-public-domain-768x537

Hack4Heritage. Photo: Public Domain.

  On Sunday, the winners of the Hack4Sweden were presented, and they are: Winner of “best creation”: Voice of Technical Heritage” – an innovative “multimodal interaction ” experience for museum visitors. (Description). Winner of “best concept”: Museum Go – a concept of creating a mobile game, with a goal to complete the missions related to the collections in museums. (Description and prototype). Winner of “best code”: ChurchSearch – a web based app which combines church sites and users geolocation. (Description and demo). A jury for Hack4Heritage selected a winner of the Nordic Slush-prize, from Nordic Innovation, MyMuseum, a concept of a personalised visit to a museum. (Description and a video)
We are looking forward to explore how all those projects and ideas will develop further. We will investigate how we can use the results in the best way, and to discuss a continuation of the Nordic collaboration and of Hack4Heritage. We welcome any feedback on the issue! From Digisam, we would like to express our warmest thanks to everybody involved in Hack4Heritage, all data providers, participants, collaboration partners and sponsors – thank you for all your engagement, and for making those days an outstanding and memorable event! Sanja Halling

Hack4Heritage – new perspectives on creative innovation with cultural heritage!

- November 3, 2016 in Digisam, hack4heritage, hackathon, HackDash, Nordic Innovation, Sanja Halling, SLUSH, Stockholm City Archives

This post was originally posted at the website of Digisam and written by Sanja Halling at Digisam.

Hack4Heritage – new perspectives on creative innovation with cultural heritage!

On October 14-16,  Hack4Heritage was held at the Stockholm City Archives. Hack4Heritage is an event which is a part of the Nordic cooperation on the use and re-use of open data from cultural heritage institutions. The event was organised by Digisam together with Stockholm City Archives.

Open digital cultural heritage information can be used in a lot of different, innovative and unexpected ways. The aim of the event was to bring people together from culture heritage institutions to present their open data, and to engage the participants in creative use and re-use of cultural heritage data and other open resources. The participants came from a number of different organisations, sectors and companies. There were developers, artists and crafters in a good mix.

participants-at-hack4heritage-photo-fredrik-enoksson-cc-by-1024x654

Participants at Hack4Heritage. Photo: Fredrik Enoksson CC BY.

 

The participants worked together for three days to unlock new opportunities in the open digital cultural heritage collections. They were defining the concepts, encoding applications, drafting games and combining different aspects of the cultural heritage data to create something completely new out of the collections, something that could be for use in research, education, tourism, entertainment, or simply to give a new perspective on how people could benefit from the collections.

The event started on Friday afternoon and during the two days that followed, participants were working intensively in teams with their innovative ideas and encoding and drafting out products. The atmosphere was good and the teams were working hard, not only to develop concepts, codes and games, but also to pitch them to the audience. You can read more about ideas and pitches from the event in a HackDash.

hack4heritage_photo-public-domain-768x537

Hack4Heritage. Photo: Public Domain.

 

On Sunday, the winners of the Hack4Sweden were presented, and they are:

Winner of “best creation”: Voice of Technical Heritage” – an innovative “multimodal interaction ” experience for museum visitors. (Description).

Winner of “best concept”: Museum Go – a concept of creating a mobile game, with a goal to complete the missions related to the collections in museums. (Description and prototype).

Winner of “best code”: ChurchSearch – a web based app which combines church sites and users geolocation. (Description and demo).

A jury for Hack4Heritage selected a winner of the Nordic Slush-prize, from Nordic Innovation, MyMuseum, a concept of a personalised visit to a museum. (Description and a video)
We are looking forward to explore how all those projects and ideas will develop further. We will investigate how we can use the results in the best way, and to discuss a continuation of the Nordic collaboration and of Hack4Heritage. We welcome any feedback on the issue!

From Digisam, we would like to express our warmest thanks to everybody involved in Hack4Heritage, all data providers, participants, collaboration partners and sponsors – thank you for all your engagement, and for making those days an outstanding and memorable event!

Sanja Halling

Hack4Heritage – new perspectives on creative innovation with cultural heritage!

- November 3, 2016 in Digisam, hack4heritage, hackathon, HackDash, Nordic Innovation, Sanja Halling, SLUSH, Stockholm City Archives

This post was originally posted at the website of Digisam and written by Sanja Halling at Digisam.

Hack4Heritage – new perspectives on creative innovation with cultural heritage!

On October 14-16,  Hack4Heritage was held at the Stockholm City Archives. Hack4Heritage is an event which is a part of the Nordic cooperation on the use and re-use of open data from cultural heritage institutions. The event was organised by Digisam together with Stockholm City Archives. Open digital cultural heritage information can be used in a lot of different, innovative and unexpected ways. The aim of the event was to bring people together from culture heritage institutions to present their open data, and to engage the participants in creative use and re-use of cultural heritage data and other open resources. The participants came from a number of different organisations, sectors and companies. There were developers, artists and crafters in a good mix.
participants-at-hack4heritage-photo-fredrik-enoksson-cc-by-1024x654

Participants at Hack4Heritage. Photo: Fredrik Enoksson CC BY.

  The participants worked together for three days to unlock new opportunities in the open digital cultural heritage collections. They were defining the concepts, encoding applications, drafting games and combining different aspects of the cultural heritage data to create something completely new out of the collections, something that could be for use in research, education, tourism, entertainment, or simply to give a new perspective on how people could benefit from the collections. The event started on Friday afternoon and during the two days that followed, participants were working intensively in teams with their innovative ideas and encoding and drafting out products. The atmosphere was good and the teams were working hard, not only to develop concepts, codes and games, but also to pitch them to the audience. You can read more about ideas and pitches from the event in a HackDash.
hack4heritage_photo-public-domain-768x537

Hack4Heritage. Photo: Public Domain.

  On Sunday, the winners of the Hack4Sweden were presented, and they are: Winner of “best creation”: Voice of Technical Heritage” – an innovative “multimodal interaction ” experience for museum visitors. (Description). Winner of “best concept”: Museum Go – a concept of creating a mobile game, with a goal to complete the missions related to the collections in museums. (Description and prototype). Winner of “best code”: ChurchSearch – a web based app which combines church sites and users geolocation. (Description and demo). A jury for Hack4Heritage selected a winner of the Nordic Slush-prize, from Nordic Innovation, MyMuseum, a concept of a personalised visit to a museum. (Description and a video)
We are looking forward to explore how all those projects and ideas will develop further. We will investigate how we can use the results in the best way, and to discuss a continuation of the Nordic collaboration and of Hack4Heritage. We welcome any feedback on the issue! From Digisam, we would like to express our warmest thanks to everybody involved in Hack4Heritage, all data providers, participants, collaboration partners and sponsors – thank you for all your engagement, and for making those days an outstanding and memorable event! Sanja Halling

Invite to Hack4Heritage – Welcome to create where cultural heritage meets creativity! 14th-16th Oct at Stockholms City Archives

- August 26, 2016 in call for participants, cultural heritage, GLAM, hack4heritage, hackathon, invite, Nordic Innovation, Slöjd Stockholm, SLUSH, Stockholm City Archives

hack4heritage Hack4Heritage is a creative event and hack with focus on open cultural heritage data and content. Between the 14th and the 16th of October, the Stockholm City Archives turns into a meeting place where cultural heritage is given new life through new connections, solutions or art forms. We welcome everyone who is interested in digital cultural heritage and open data or content. You may for example be a programmer, a developer, a designer, an academic, a student, a professional from the cultural heritage sector, someone who wants to explore how something digital can be translated into something material or vice versa… During Hack4Heritage, participants will be creating and developing based on three themes – code, creation and concept – and focus will lie on the creative process. Hack4Heritage is one out of four national events and hacks (one Finnish, one Danish, one Swedish and one Norwegian) being held in 2016 through a Nordic cooperation on open cultural data, with support from Nordic Innovation. Therefore, open cultural heritage content from other Nordic countries will be connected to the event, and a special price will be awarded by Nordic Innovation where the winners receive support in developing their idea and are sent to Europe’s leading start-up event SLUSH in Helsinki. Read more and sign yourself up at www.hack4heritage.se/en. Hack4Heritage is arranged by Digisam in cooperation with the Stockholm City Archives.